Showing posts with label back issue. Show all posts
Showing posts with label back issue. Show all posts

Wednesday, September 21, 2016

Back Issue! #92 On Sale Now!


TwoMorrows' Back Issue! #92 features an article by me on Phantom Stranger team-ups, and is on sale now!


Monday, November 23, 2015

Back Issue! #85 on Sale Now!


The newest issue of TwoMorrows' Back Issue! is on sale now, and features a piece by me entitled "It's A Power Records Christmas." Pick up a copy now!


Wednesday, September 16, 2015

Back Issue! #84 On Sale Now!


The newest issue of TwoMorrows' Back Issue! is on sale now, and features my long-form interview with comics/novel/TV writer Alan Brennert. This interview was originally conducted for my show, The Fire and Water Podcast, but BI editor Michael Eury thought it would be great to run in this Supergirl-themed issue.

I am a huge fan of Alan's work, have been since I was a kid, and it was a real honor to get to talk to him at length about his comics work. I'm proud that the interview is running in Back Issue!, alongside many other fine articles about The Girl of Steel!


Monday, April 14, 2014

Back Issue! #72 On Sale Now!

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The newest issue of TwoMorrows' Back Issue! is on sale now, and features a feature article by me about DC superhero Red Tornado, in the longest piece I have written for the magazine to date:
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(Click to embiggen)

The theme for this issue is Robots, and there's lots of fun stuff in there as always. Click here to buy yourself a copy!


Friday, March 14, 2014

Back Issue! #71 On Sale Now!

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The newest issue of TwoMorrows' Back Issue! is on sale now, and features an article by me about DC's one-off Dick Tracy Limited Collectors' Edition comic published in 1975.

The theme for this issue is "Tryouts, One-Shots, and One-Hit Wonders" and is all kinds of fun. Head over to the TwoMorrows site to purchase a copy!


Friday, February 11, 2011

King Kobra! - 2009

This was the second piece I did for Back Issue!, for an all-villains-themed issue. It was the first full length piece I did, and even though I made a couple of factual errors (corrected here), it gave me the confidence to keep submitting articles for the magazine.

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Kobra!

When you see that name, who do you think of?

Well, you probably think of that group of vaguely competent bad guys led by Destro, but that's not who we're talking about--in this case, we're talking about Kobra (also known--mostly to himself--as King Kobra) the DC Comics madman bent on world domination who debuted in his very own title, Kobra, the first issue of which hit the newsstands in November 1975.

Kobra was in many ways your prototypical super-villain: he wants to take over the world, talks about himself in the third person, and murders his own henchmen over their slightest mistake. That last trait sounds a lot like a certain Clown Prince of Crime, doesn't it?

The similarities don't end there--one of the reasons Kobra has always stuck with me as a character is because he was a villain who had his own comic book--something you see fairly regularly nowadays, but was completely unheard of in the 1970s. And while the Joker did earn his own book earlier in 1975, he was then (and arguably still is) the most famous comic book bad guy of all time. Kobra, on the other hand, was a completely unknown entity, yet DC head-honcho Carmine Infantino let Kobra slither past First Issue Special tryout stars like Dr. Fate, Lady Cop, and The Dingbats of Danger Street directly into a solo title.

Maybe that's because Kobra was the co-creation of Steve Sherman and the legendary Jack "King" Kirby, who penciled the first issue's story, "Fangs of the Kobra!" The first story was done (according to the man who would assume the writing of the book, Marty Pasko--more about him in a moment) as a prototype issue, more a proposal for the series rather than an actual first issue. It concerned two men--King Kobra and Jason Burr, twin brothers separated at birth but who retained a psychic connection to one another.

The proposed series (originally to be titled King Kobra) sat in DC's inventory for over a year. In the meantime, Kirby had left DC to return to Marvel. Eventually DC editor Gerry Conway handed the material over to Pasko, who was told "Do something with this." Pasko read the book, and was not impressed, thinking it was little more than a "toss-off" by Kirby, who had one foot out the door at DC (Kirby told Pasko as much a few years later).

Pasko had new stats made of the art, with all the dialog whited out, so he could rewrite the story as much as possible. Necessary art changes were then made by Pablo Marcos. Pasko retained the Corsican Brothers angle, developing a new backstory and details about the cobra cult from his own research on India. Pasko's thinking was that, if Infantino gave him and editor Conway the marching orders to do a regular book, "We wanted to be able to live with it."

Kobra #1 sets up the book's central premise--Kobra and regular guy Jason Burr are brothers, but only Kobra knows this. Burr is approached by a Lt. Perez (who says he is with the NYPD), and is told he is the key to catching international super-criminal Kobra. Burr and Perez are attacked by a giant robot (which fell from space!) sent by Kobra to kidnap him, but they manage to defeat it. We then learn that Kobra and Burr's psychic connection is so acute that when one of them feels pain, the other feels it as well. So as long as Burr stays alive...ssssso doessss Kobra! (sorry, slipped into Kobra-ese for a moment). The first issue ends with Burr and Kobra meeting face to face, but Kobra escapes before the police can apprehend him.

It's at this point that Kobra, as a title, really takes off--Marty Pasko was free to take the story anywhere he pleased, and the book moves at a breakneck pace, jamming more crazy situations, settings, and character asides in six issues than several years' worth of comics do nowadays. In issue #2 we meet Burr's old lady Melissa--and we see that as Burr kisses her, Kobra "feels" it, too (exactly how far these feelings between the brothers can go is something left to the imagination--damn Comics Code). Kobra then runs afoul of another super-villain, named Solaris, whose weapon, the Heliotron, Kobra tries to steal. Perez and Burr get involved, ending with Burr and Kobra, locked in a struggle as they fall from the sky after Kobra saves Burr from getting blasted by the Heliotron.

In #3, the authorities rescue Burr, and they think Kobra falls to his death...but they can't find his body. When dealing with Kobra, you have to remember The Joker Rule: No Body = Still Alive. Shortly thereafter, Kobra shows up at Burr's apartment(!) and Burr's girlfriend Melissa seems to know him! After another tussle with Solaris, Burr learns that Kobra stole a large cache of "illegal cobra venom" from the C.I.A. (even though President Nixon ordered it destroyed!) and that's why the Feds are after him--to keep their illegal activities under wraps. (Hey--say what you want about Richard Nixon, at least he ordered illegal cobra venom destroyed.) Turns out Perez is not from the NYPD--he's C.I.A., and has been lying to Burr all this time. Burr is not amused.

In #4, Burr starts to suspect Melissa isn't telling him the whole truth, and they tentatively break up. Then he meets a mysterious stranger named Randu Singh, who is also after Kobra! Meanwhile, Kobra meets a two-headed alien (what are the odds?!?), who Kobra believes might, if he can experiment on it/them, help him learn how to sever the psychic link between him and Burr.

Kobra sends two of his giant robots, called "Servitors", to find Agent Perez. They find him at an airport, ripping the plane open, crushing him to death! Burr and Singh arrive, the aliens realize Kobra's plan and split, sending Kobra into a rage. He punches Burr out, which should knock him out, too...but somehow it doesn't, and he takes off. Does this mean Kobra is now somehow more powerful than Burr?

In #5, an old star from the DC universe shows up--private eye Johnny Double. Double stumbles onto this Kobra case when he's almost killed by an explosion, the only piece of remaining evidence being part of a suitcase with a Kobra symbol on it. He is apprehended by Kobra and strung up on the Golden Gate Bridge, which will be destroyed, along with all of San Francisco, when the approaching dawn triggers Kobra's new solar-powered machine called The Quaker.

In #6, Double manages to escape, and destroys The Quaker. Kobra gets away, and tracks down Burr, on a plane headed towards San Francisco. Burr is so sick of all this, he's ready to kill himself, as long as it takes his evil twin with him. Kobra then reveals that he has kidnapped Melissa! Meanwhile, Randu Singh and Johnny Double learn of Kobra's newest plan to tap into global communication cables, "bugging" the entire world. Singh and Double find Kobra's secret ship, called The Ark, and sneak on. Kobra blinds Singh with some gas from his glove, and then tries to fly away in the Ark. Double blasts it with a wrist-laser (stolen from Kobra), causing it to crash, seemingly killing Kobra...but that means Jason Burr is dead, too! Doesn't it?

In #7, we learn of course that Kobra survived. Burr, still alive, meets Johnny Double for the first time, and he tells Double the whole story. Kobra then kidnaps Burr, beaming him up into the Ark, where he sees Melissa in suspended animation! As if that wasn't bad enough, Kobra built a machine called The Empathic Magnetizer (patent pending), which "re-routes" pain felt by some of Kobra's minions (used as guinea pigs) into Burr, and Burr only!

Burr learns from Melissa that she knew Kobra years ago and fell in love with him. And even though he's an evil monster, she still does love him, in some way. Burr is convinced Kobra brainwashed her, and he escapes and tries to fight Kobra, who is now working on a plan to resurrect the dead! Kobra pushes Burr off the Ark into the water, and we see Kobra's ultimate weapon--the perfectly-preserved bodies of their parents, which Kobra will bring back from the dead! To be continued...well, sort of.

sgEven though it was advertised on the last page of #7, there was no Kobra #8, which promised to guest-star Batman. Luckily, the story did see the light of day, in DC Special Series #1, an 80-page anthology book featuring stories starring Aquaman, The Atom, The Flash, Green Lantern, and Batman.

In "The Dead On Arrival Conspiracy", Batman gets involved in the case, and makes his way to Kobra's secret HQ in the Swiss Alps. Here he finds Burr--who Kobra learned wasn't dead in the ocean after all--and is knocked out by Kobra's goons. He wakes up alongside Burr, dangling over the Lazarus Pit, something Batman is all too familiar with. Kobra plans to kill them both, and have them reborn as his slaves.

He makes the fatal mistake of not seeing his plan all the way through by sticking around, and soon Batman frees himself and Burr. He apprehends Kobra, while Burr takes off with the hypnotized Melissa. As they leave aboard a ski-lift, Melissa stabs Burr in the back, then throwing herself and Burr out of the car, to their deaths! Turns out Kobra killed Melissa, and reincarnated her as a slave, and she has carried out his orders to murderous perfection.

Batman is shocked when Kobra gets free and jumps off a cliff, seemingly to his death. But at the last second, Kobra's Ark ship grabs his falling body with a tractor beam, spiriting him away. We are left with Batman, vowing to never stop hunting Kobra and bring him to justice.

Wow--and that's only half the stuff that goes on in just these eight stories. Kobra has a crazy, movie-serial, what-else-can-they-throw-in next quality to it, and that feeling extends to the book itself. After Kirby, Marcos, and Berry on the art for Kobra #1, #2 is drawn by Chic Stone and Marcos, #3 by Keith Giffen, Terry Austin, and Dick Giordano, #4 by Pat Gabriele and Lowell Anderson, #5 by Rich Buckler and Frank McLaughlin. Only issues 6 and 7 were by the same team--Mike Nasser and Joe Rubenstein. Whew!

As ramshackle as the book is, it is entertaining in a way that not too many comics are anymore. Sure, a lot of it doesn't make sense (Two-headed aliens? Bringing the dead back to life? Nixon banning cobra venom?), but Pasko wrote Kobra as such a classic indefatigable villain that he's still around to this day, causing trouble in the DC Universe. (In 1985 alone, he was a genuinely creepy menace in Batman and the Outsiders, as well as the butt of jokes when taking on Superman and Ambush Bug in DC Comics Presents. Say what you want, the guy is versatile!) As a side note, I can't help but think, with all the accoutrements Kobra carries with him--henchmen dressed like snakes, the floating Ark, the Servitrons, The Quaker, the secret base in the Swiss Alps--Kobra might have made for a kickin' toy line from Mego. Oh well.

Marty Pasko, looking back, says: "I wrote all of Kobra with my tongue firmly planted in my cheek--it was a preposterous exercise dumped in my lap, and it helped pay the rent on a very nice place in the Village. As embarrassing as it is by today's standards, there is apparently still something appealing about the character, because other writers keep digging it out of mothballs every now and then. Nice to know those books are still entertaining somebody somewhere, if not in the manner originally intended."

All hail King Kobra!


Monday, January 3, 2011

Marvel Monster Power Records - 2009

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This was the third piece I did for TwoMorrows' Back Issue! magazine (#36), and the first of two focusing on my beloved Power Records. I think my (over)enthusiasm shows when I talk about them...


As anyone who reads Back Issue already knows, the relaxation of the Comics Code in the early 1970s allowed comics companies to start filling their pages with all sorts of monsters previously verboten--vampires, zombies, werewolves, Richard Nixon, etc.

No one took more advantage of that new opening than Marvel, who in a short time flooded the newsstands with all sorts of monster mags, even giving the big three--Dracula, Frankenstein, and The Wolf Man--their own titles, albeit in the Mighty Marvel Manner (starring in Tomb of Dracula, Frankenstein, and Werewolf By Night, respectively).

But monsters didn't just start showing up in Marvel's comics--no sir, they became part of the company's regular roster of "stars." When it came to merchandise, Dracula, Frankenstein, et al, were treated just like Spider-Man or Captain America, and soon they started showing up on Slurpee Cups, stickers, and, most memorably, book-and-record sets.

Yes, when the kid-centric Peter Pan Records label started creating book-and-record sets starring various DC and Marvel heroes (under their "Power Records" imprint), they decided to produce a sub-group, called The Monster Series, titled Dracula, The Curse of The Werewolf!, The Monster of Frankenstein, and Man-Thing. Each bo
ok was a reprint of a Marvel comic, accompanied by a 45" record starring a full cast acting out the story.

I had these (and all the Power Records, except for that damn Shazam! one I could never find) as a kid, and when you're a kid, you sort of just accept stories told to you. You don't have the critical faculties to step back and wonder, wow, aren't these stories a little grim? Should I even be listening to these? No, you just drop the ol' Tone Arm Cobra onto the wax, and for a few minutes allow yourself to be transported to a world of blood-sucking vampires, a man made from dead people's body parts, and suicidal clowns. So let's take a look at what the oh-so-innocent-sounding Peter Pan Records foisted on a whole generation of comics fans:

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In Dracula, (reprinting Tomb of Dracula #19), we find The Prince of Darkness lost in a harsh winter storm with his nemesis, Rachel Van Helsing. By page four, Dracula has attacked a nearby ram, and we get to see him dig his fangs into its neck and drink it's blood. Fun!

Later, even though Dracula has saved her life, Rachel tries stabbing him in the back (literally), only to miss, which causes Dracula to slap her in the face. Later still, another ram attacks Dracula, and Rachel shoots it dead. At the end, Rachel is rescued, and the story ends with her firing at Dracula from a helicopter, hoping she's killed the Prince of Darkness once and for all!
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In The Monster of Frankenstein, (reprinting Frankenstein #1), we open on Victor Frankenstein, about to be attacked by his creation, The Monster, who promises to kill his creator--but first, a flashback!

We see how The Monster was created, and his rejection by Victor. This causes The Monster to run out into the night, where he goes on a murder spree, killing two innocent people. The Monster wanders in the snow-covered forest for days, alone, and only survives by attacking and eating a bear (featuring The Monster chowing down on a bloody piece of meat). Later, The Monster stops a wolf from killing someone by snapping its neck, and is then chased away by shoot-first-ask-questions-later villagers.

Eventually, The Monster wanders onto an ice floe, where it gives out from under his feet, causing him to plunge into the freezing water below. It ends with The Monster freezing to death, as he "[S]ucked the freezing, salty waters inward...and peace at last was his!" Emphasis Marvel's!
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In Curse of The Werewolf! (reprinting Marvel Spotlight #2), the cover alone is enough to make a little kid join The Rubber Sheet Brigade--it features a four-panel sequence, drawn by Neal Adams at his peak, of a wolf man about to attack a young woman. This can only get better!

Inside, the story opens with our hero(?) running away from police after being caught attacking someone. He wakes up the next day, in his alter ego of Jack Russell, who is tearing his family apart with his strange behavior (disappearing suddenly, killing and eating people, etc.). To make things worse, Jack's mother is hurt in a car accident while searching for him, which puts her in the hospital. Later, as she lays dying, she tells Jack their family history--how his father was a werewolf, and how perhaps the answer to his curse resides in...Transylvania! Yes, Transylvania--and you know what that means: Dracula will be showing up soon!

And indeed he does, with the story ending with a donnybrook between Drac and the werewolf. They bite into each other, and Dracula, showing very sportsman-like behavior, decides to call the fight a draw, and takes off. As the narrator informs us: "Dracula rises into the night...and the curse of the werewolf remains bloodied...but unbroken!"

Has any of the above convinced you that the producers over at Peter Pan were the same guys that made Black Sabbath records? If not, then listen to what happens in the last of the Monster Series records, The Man-Thing in "Night of the Laughing Dead!"
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In this story (reprinted from Man-Thing #5), we see The Man-Thing stumbling through the swamp, as he is wont to do. At the same time, we see a sad clown, sitting on the bank of the river. He puts a gun up to his head, and The Man-Thing hears the shot. Before I go on, let's recap: this children's record opens up with a clown shooting himself in the head.

Anyway, Man-Thing arrives, only to find the clown face down in the water. This makes The Man-Thing sad, so sad he recalls his own tragic story--experimental chemicals, car crash, burning hatred towards that big show-off Alec Holland, all of it.

As Man-Thing scoops up the clown's body to give it a proper burial, we see what's going on in the nearby town. Two hippies overhear some carny talking, and it turns out the carnival's clown--named Darrel--has gone missing. A young woman named Ayla is very upset over what Darrel might do, and tries to convince the owner, Mr. Garvey, to look for him.

Garvey slaps her(!), which causes one of the hippies to intervene. After punching Garvey in his big fat handlebar-mustached face, they offer her a ride to help her find Darrel. On the trail, she reveals that she rejected Darrel's love, which caused the little clown to stop laughing.

They find Darrel on the riverbank, sort of--he bows to them and wanders off, across the water. Walking onto the main road, he causes Garvey and his Rondo Hatton-like henchman to crash their pick-up truck!

This is where we get to hear Darrel talk for the first time, and he says stuff like "You'll kill me haha make me die haha where's Garvey hahaha"--all without punctuation. Creepy!

The three young people discover Man-Thing with Darrel's body, and one of them notices the gunshot, and surmises that the Darrel they saw was...a ghost!

Soon, the henchman finds them, gets in a fight with Man-Thing, which he of course loses, ending with the big galoot lying face down in the swamp. But they all manage to see something truly amazing: Darrel's spirit, rising from his body! He tells Ayla that "What does any clown want but to make people happy! But I could not go on making others laugh, when all I felt inside was pain...when the love I gave was not returned! But now, my soul is free! I shall feel mortal pain no more...and I can laugh...laugh forever!"
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The narrator--who has been speaking to Man-Thing throughout the story--says: "You look and listen to the spector[sic] of a clown before you...and all that you know, Man-Thing, is that never has laughter made you feel so sad!!"

Wow.

So let's review: in just these four "children's records", we see three animals meet bloody deaths, two women get slapped around, two innocent people get murdered, one man under severe psychological trauma, a suicidal clown, and two stories that end celebrating the Sweet Release of Death. Yep, it was the 1970s all right.

If there's any lesson to learn from these records, its that there was a time, long before "Won't somebody think of the children?!?" became a fixture of American discourse, when kids were allowed to encounter material that was way beyond what they might be ready for emotionally, to occasionally see the darker sides of life. And Marvel Comics and Peter Pan Records were there, ready to provide that kind of material. Why they chose such particularly dark stories, out of Marvel's entire "monster" catalog, to dramatize is a mystery lost to the ages. But they did.

And for that, I thank them.



Wednesday, December 29, 2010

Mego Teen Titans - 2009

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This was the first piece I ever did for TwoMorrows' Back Issue! magazine (#33), a very small (500 words) sideline piece to accompany a larger article about the Teen Titans.

I was incredibly nervous about this being my first time in the magazine as a writer (I had been a reader and LOC writer since the first issue), so I must have gone over it half a dozen times trying to make it flow as well as possible. It must have gone over okay, since I did a number of articles for Back Issue! after this.


Contradictions.

If one word could sum up the legendary Mego toy company, that would be it. Capable of producing breathtakingly cool plastic reproductions of kids' favorite comic book, movie, and TV characters, they just as quickly could make something so pathetically cheesy that Santa wouldn't have dared leave it for you under the Christmas tree.

And no Mego line is a better microcosm of those inherent contradictions than Teen Titans. Produced in 1977, the Teen Titans line consisted of four figures--Wonder Girl, Speedy, Kid Flash, and Aqualad (Robin having been Mego-ized in 1972). Despite being established characters in the DC universe, Mego chose not to brand them with their massively popular World's Greatest Super-Heroes label, and their packaging was different than the standard WGSH design, even though in trade ads they were sold alongside the WGSH line.

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Within the line itself, quality varies wildly. While Kid Flash, Speedy, and Aqualad are spitting images of their comic book selves (and Speedy coming with a full complement of detailed accessories), Wonder Girl has the creepy, dead-eyed visage of a baby doll, something I doubt any young boy would've been caught dead buying. At least you could buy Batgirl or Supergirl because you had feelings for Babs or Kara that you were too young to understand, but Wonder Girl looks like she wants to help you whip up some brownies in your sister's Easy-Bake Oven.

Also, Teen Titans would become victims of Mego's cost-cutting practices at the time. They used an inferior, cheaper plastic on them, causing "molting", where the caucasian skin tones eventually turn a sickly grey, making the kids look like they're the stars of Teen Titans Zombies.

As many toy manufacturers have learned, kids are an inscrutable bunch, and you never know what will sell. While the WGSH line was a monstrous, industry-changing hit, the Teen Titans line flopped. According to Benjamin Holcomb, author of the ultimate WGSH reference work, Mego 8" Super-Heroes: World's Greatest Toys, "The Teen Titans had an extremely short production life, offered to retailers only once, at Toy Fair in February 1977. With no marketing support, the Teen Titans failed." (Yet the line lasted long enough to produce one tiny packaging variant and two different sets of arms--one that bent, one that didn't--for Wonder Girl)

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One of the other things going against the line was Mego's (usually excellent) timing. In 1977, there was no Teen Titans cartoon or movie, and the Teen Titans comic was heading for its second cancellation. Ironically, the Titans would take off to nearly unrivaled heights of popularity under the genius hands of Marv Wolfman and George Perez just a few years later.

Partly because of their unusualness (face it, you don't see a lot of Speedy toys out there, even in a post-DC Direct world) and the fact that they weren't collected en masse like a lot of the other WGSHs, the Teen Titans now go for hundreds, if not thousands, of dollars to collectors.
Teen Titans Go!


Wednesday, December 15, 2010

Spider-Man and His Amazing Power Records - 2010

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This was the most recent piece I did for TwoMorrows' Back Issue! magazine, an all-Spider-Man issue. I love the old Power Records, and am always looking for an excuse to write about them!


It should come as no surprise that the Amazing Spider-Man was unquestionably the "marquee" character for Power Records' book-and-record adaptations of Marvel Comics characters, taking up the majority of vinyl real estate alongside his fellow stars Captain America, The Fantastic Four, the Hulk, Conan the Barbarian, and assorted "monster" characters (whose Power Records we discussed back in Back Issue #36).

But, despite being the headliner of over a dozen different Power Records releases (in both 45" and LP format), when you're talking about Spider-Man as Power Records star, you're really only talking about six stories: "Mark of the Man-Wolf", "Invasion of the Dragon Men", "The Mad Hatter of Manhattan", "Return of the Conquistador", "The Bells of Doom", and "The Abominable Showman." Power Records never met a story they couldn't repackage, and they got a lot of mileage out of these six audio adventures.

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Undoubtedly, the most famous of these stories is the book-and-record adventure "The Mark of The Man-Wolf" (an abbreviated version of The Amazing Spider-Man #124 by Gerry Conway, Gil Kane, John Romita, and Tony Mortellaro), where we learn that J. Jonah Jameson's astronaut son John, having brought back a mysterious, glowing rock from a recent trip to the moon, is turning into a snarling, savage man-wolf at night.

Later, J.Jonah gets his son to tell him how all this came about, and even though John warns him to leave, Jonah doesn't listen. Sure enough, John Jameson turns into a werewolf again, ready to attack his father. Spider-Man, never one to listen to JJJ, shows up and tests a "theory"--that the moon rock around the Man-Wolf's neck is causing the transformations. In a wonderfully vivid, genuinely frightening (to the then-nine-year-old me, at least) moment, we hear Spidey forcibly rip the moon rock pendant off of the Man-Wolf's neck, sounding like it took a nice hunk of skin along with it:
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The actor playing the Man-Wolf (sadly, uncredited) lets loose a piercing howl, a moment as powerful anything Power Records ever produced.

Now back to normal, JJJ is unwilling to bring his son to a doctor, because of the publicity that might generate. Spider-Man, disgusted, walks away, ignoring Jameson's protests---a typically downbeat ending for a Power Records Marvel Comics story.

While the other Spider-Man stories don't quite reach the level of oomph that "Mark of the Man-Wolf" does (maybe because "Man-Wolf" is the only Spider-Man story adapted from an actual Spidey comic book), they all have their moments of fun, excitement, and pure goofiness that were the hallmark of Power Records.
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In "Invasion of the Dragon Men" (the only other Spider-Man story to be produced as both a book and record set), an astronomy class heads out into the woods to do some star-gazing. Two kids, Jimmy and Sue, sneak off to neck in the woods (although from the way the voice actors play it, it sounds like its a bit more than that!).
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As written, Jimmy's an unfunny jerk, but for some reason he's able to talk Sue into making out (Sue, you can do better). A few moments later, the young couple come across a small army of reptile men, led by an actual fire-breathing dragon! The dragon in question is named Draco, self-described "King of the Dragon-Men!"

The next morning, Peter Parker's Spidey-Sense goes off, and (after giving Mary Jane the brush-off), he investigates as Spider-Man. He finds Draco and his men operating in an underground base. Despite Draco's impressive size and strength, Spider-Man continually mocks Draco throughout the story, culminating in a battle atop the Empire State Building. We learn that Draco is not an alien, but a human named Demosthenes Drake who had his blood mixed with a giant species of iguana. Draco lunges for Spidey, only to seemingly plummet to his death. I say "seemingly", because Spider-Man does find a tiny iguana, just as it crawls away into a hole in a wall. Does this mean Draco might return some day? We'll never know, since Power Records didn't do sequels.

The other Spider-Man adventures were audio stories only, appearing all together on an LP, as well as on individual 45s. In "The Mad Hatter of Manhattan!", a Batman-esque crook goes on a crime wave, using a hat of his own invention that gives the wearer almost superhuman powers. In "The Return of the Conquistador", an ego-centric Spanish History professor believes he is the reincarnation of an ancient conquistador, bent on taking over the world, one murder at a time. In "The Bells of Doom", Spidey meets a super-villain named Ultra-Sonic Man, who is bent on getting revenge against members of the recording industry (and that makes him a super-villain how?), but decides to try and take out Spider-Man first. Good plan!

Finally, in "The Abominable Showman", Peter and Mary Jane go to see a magic act by a guy named Merlin. It seems harmless enough, but nevertheless Peter's Spidey-Sense tells him there's danger. Turns out Merlin's three "assistants" (a rope, a monkey, and a robot) are helping Merlin get revenge on the university eggheads that didn't recognize his vast intellect. Thankfully, Spider-Man puts a stop to all of it before Merlin's plan can come off.

Spider-Man was played by two different actors (one in "Man-Wolf", and one in the other recordings), both of them doing a solid job in the dual role of Peter Parker/Spider-Man (each use the old voice actor's trick of dropping their voice an octave when meek Parker changes into the heroic Spidey).

The sound effects are uniformly powerful and evocative (even though the sound of Spider-Man swinging away is the same one as Superman flying into the sky--Power Records knew how to save money), and there are some just plain odd and/or heavy moments for what are meant to be children's records--in "Return of the Conquistador", two cops discuss a victim that's had his ear sliced off(!), in "Bells of Doom", there's a reference to poet Rod McKuen (kids love poet humor), and I have to wonder what a parent might have thought if the only part of "Invasion of the Dragon Men" they overheard was Jimmy and Sue getting hot and heavy.
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The two book-and-record sets make for great packages, featuring top-flight creators (the aforementioned Conway, Kane, and Romita on "Mark of the Man-Wolf", and Larry Hama, Dick Giordano, and Terry Austin on the art for "Invasion of the Dragon Men") on the accompanying comic book. For whatever reason, Power Records did not see fit to put that kind of effort on the jacket art for the LP-only Spider-Man records; both front and back sleeves feature sloppy, sketchy artwork that looks like it was done in-house rather than by anyone at Marvel.

I was curious whether Gerry Conway had any hand in the adaptation of his story for the Power Records version, and here's what he said, giving us some additional insight as to how the Power Records came about in the first place: "No, I had nothing to do with the adaptation or the record, sorry to say. I do recall that this was the product of a deal made by Martin Goodman's son, Chip Goodman, while Martin was out of town. Apparently Chip sold all media rights for all Marvel properties to some guy who offered him a $5000 advance, with a five year term, and no guarantee that he'd actually produce anything. This record, and a couple of other things (Stan Lee at Carnegie Hall, I believe, was one) were the only projects that ever went anywhere as a result of that deal. Needless to say, I heard Martin wasn't too happy with Chip as a result."

Sadly, none of the Power Records material has ever been collected onto a modern platform; apparently various copyright issues prevent it. Which is a darn shame, because the material, with its corny jokes and audio pops and hisses, still works on modern audiences--on my Power Records blog (powerrecord.blogspot.com), I've posted entire book-and-record sets, along with mp3 audio files, and on almost every one there's a comment by some now-grown comic fan who says they play the records for their kids, who love them. Power Records truly were powerful!

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